Automated Noodle Grill
June 2024
I wanted to try doing some stylized work, as well as practice mechanical design. Brain storming asset ideas, I was originally going to make a vending machine but as usual I had to make it more elaborate and complicated.
I created the concept art with water color. Low poly modeled in Maya, high poly details in Zbrush, materials in Substance Painter, and rigging, animation, simulations, and renders in Blender. The outline was made by duplicating the mesh, expanding it, and then inverting it.




